Sep. 9th, 2016

AC app

Sep. 9th, 2016 05:17 pm
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Player Information
Player name: Ophelia
Contact: herophelia pretty much everywhere - plurk, AIM, dwrp slack, herophelia#5569 on discord
Other characters in the game: none
Reserve Link: (Link to Reserve)


Character Information
Character Name: Jack Harkness
Canon: Doctor Who / Torchwood
Canon Point: post CoE, +20000 years, before MD
Species: human (with very slight rising inflection at the end like I'm not sure if it's a question)
History: http://tardis.wikia.com/wiki/Jack_Harkness

additional history
After the end of Children of Earth Jack left Earth and didn't come back. Torchwood was destroyed, most of his team was dead, he'd made the call that murdered his grandson, Gwen had a baby on the way and she needed to start focusing on her family to keep it from reaching the same end that his had. So he caught a ride on that passing ship and he let it take him away. He checked in from time to time, mostly looking after Ianto's family, though he never approached them after CoE. He checked in on Gwen once, but he knew that if he got too close, he'd get sucked in again. He always managed to get sucked in again. So he took the option away from himself. He went far away from Earth, used his fixed vortex manipulator to put not just distance, but time between himself and the pain.

In his fragile emotional state, he still wasn't willing to be a leader. He didn't want a team. He didn't want people depending on him. Just like his brother, his father, Owen and Tosh, Ianto, and his grandson, just like the Torchwood teams that had come before them, he knew with complete certainty that he would let them down. Just as he pushed Gwen away, even when she's begging him to stay, he continued to push away most of the world around him. It was easy, considering that almost everyone he met was a stranger. He didn't have to care. It took him a very long time to want to be around people again. He didn't think he deserved any sort of sympathetic emotion. He barely lets those he cared about on the show see what was going on behind the mask, and that only got worse before it could get better. No way a bunch of strangers would have stood a chance.

Jack spent centuries wandering the universe, no goal at all in mind other than avoidance. He did not return to Torchwood, took great pains to make sure that in his hopping, he didn't cross paths with people he already knew. He stayed away from Earth for as long as he could, which was surprisingly long. The next time he came back he ran into The Doctor, though neither of the versions he already knew. Over the next several centuries he continued running into The Doctor, versions who knew him and versions who didn't. The alien was his one connection to his life as it had been, and it was one he needed. because the Doctor is a force of nature. He sweeps you up and forces you to act and at a certain point, you can't just sit on the sidelines any more. He forced Jack to start moving on instead of just moving forward. More often than not, the only thing that gave Jack's life any direction was helping him with his missions. His existence became a cycle of brief periods of hectic activity followed by long stretches of a numb sort of drifting, sort of like if a normal person took their average week and stretched it to encompass centuries. He mourned, and he found a way to pick up the pieces. His time drifting has given Jack something extremely important, something absolutely vital. Perspective. He is eternal. He has known that since the first decade, but he never truly made peace with it during the run of the show. Without that sort of understanding, it's impossible to move on and be happy. Time is relative now, and he's long since stopped viewing it the way we do. The first overture of this, so apparent at the end of CoE, has had the time to become a part of his mental state. Jack does his very best to not get overly involved, to not care about anything enough to let it hurt him. It rarely works, however. As much as he'd like to deny it, as much as he no longer feels that he belongs, the root of what he is remains, and at his core he's human. The human condition may no longer be his condition, but it will always be his concern.

He's had the time to realize that he truly won't ever be able to keep anyone or anything. No matter what he does, people are going to slip in and out of his life and the only way to survive it is to accept it and to focus on the time he gets with them and not the time he'll be left without.

Personality: Jack has not let go of his cheerful exterior. In fact, he's cultivated it over the years, building a wall, carefully and meticulously, around what he has left that he feels is worth protecting. He tries to not get involved, but it never really works out. Just like it didn't work out with Ianto. Or Gwen. Or any number of people who've managed to slip in past his defenses. In the end, all he ends up doing is trapping someone else behind his walls with him, and he gets attached. His outward personality is essentially his personality on the show - he will not waver, he will not flinch, and he will try to not let anyone else know what he's thinking. But, most importantly, he will fail in that.

Jack has an amazing poker face, and people want to believe in him, want to follow him. He attracts lost souls like moths to a flame.That being said, he's the type of person who has many acquaintances and very few true friends. Part of being charming enough to get people to put their lives on the line for him is that he's seen death, and a lot of it. Not just seen, but been responsible for. People follow him into battle and many of them don't come back out. The way to deal with this is by having a very clear distinction between himself and the face he presents to the world. Jack has not and can not let go of his cheerful exterior completely. It's dimmed a bit at times, and he had to re-learn it after this latest round of utter horrors, but it's still something he's cultivated over the years to build a wall, carefully and meticulously, around what he has left that he feels is worth protecting.

When Jack wonders why he's being chosen to deliver children to the 456, he's told that it's because they need someone who doesn't care. I think that says a lot about Jack and about the way that the people around him view him. We know that he does care, based on the way he treats his team, and what happens with Ianto toward the end of Children of Earth. Jack has seen so much death, and he's had to watch nearly everyone he's ever cared about die (not taking into account those he cares about who travel through time non-linearly) and the psychological effects of that have to be crippling. I don't believe it's that he doesn't care, but that he can see the inevitable march of time as an outsider, and he knows that ultimately, a thousand years down the line, it won't matter as much.

The thing about being unending is that after a while, the good just isn't good enough any more, and the bad becomes more and more pronounced. Jack's life, like most lives, is slipping slowly downward, but it will never end for him. An eternity of the slow slide toward rock bottom. He's managed to reboot it somewhat with the complete and total change or location, time, and circumstance, but all he's really done is moved the ball back to the top of the slope. It's still heading down again.

Inside, his guilt has been eating at him since the end of the dealings with the 456. Losing Ianto was bad enough, but sacrificing his grandson broke him. He ran and he tried to forget and eventually he succeeded. WHat he couldn't accept, he bottled up and pushed aside. He has issues he won't deal with, because he knows there is no way out. He refuses to look at the mess he's becoming, because he knows he'll want to kill himself, but suicide will never be an option for him. The dark place is not a place Jack particularly enjoys being stuck, so he forces himself away from it, ignoring large parts of his life and life in general if that's what it takes to steer clear. It often is. There are whole periods of his history that he staunchly avoids. But that's nothing new. He dealt with it before and he's dealing with it now, and using much of the same techniques - namely, sex and sarcasm and a bit of violence.

He's much more patient than most of us, though it doesn't really fit his overall personality. The patience comes from circumstance - from the fact that no matter how much time he gives something, he'll always have more. He has no reason to be in a rush. Ever. That doesn't stop him from moving and acting quickly out of confidence and considerable experience, but it has given him a somewhat zen outlook on the haste all around him. Jack moves quickly when the situation necessitates it. When a mission (personal more often than not at this point) requires quick action and snap decisions, he can make them and never question himself until after the dust has settled. With nothing to do, though, and nowhere to be, he can drift endlessly. We don't get to see this often during the show, because that wouldn't make for very entertaining television, but it's hinted at. Of course, this is an underlying, core trait, and those are easily covered up by the present when you've had as much practice as Jack has.

There is something else that's so ingrained in Jack that he'll never be able to get away from it. Jack Harkness is the man who makes the decisions no one should ever have to make. On a failing ship, when everyone knows that not all those aboard will survive but no one wants to say it, Jack is the person who acknowledges the truth, and he's the one who decides who lives and who dies. He doesn't do this for power, he doesn't want to play God. He does it because someone has to, because he can see the logic in killing 100 to save 100 rather than letting all 200 perish. He makes the choices no one else is willing to precisely because no one else is willing to. A lifetime of this would wear on anyone, but countless lifetimes of making these hard choices has left him with a sort of disconnect, a numb place he tries to retreat to when it becomes necessary. But the numbness, much like the black void of death, is a place he fears because of how easy it is to get lost in. Because of this, Jack can at times be slightly manic. It burns brightly and briefly and is often accompanied with self destructive tendencies. Too much sex and drugs and alcohol and total disregard for his own physical well being. Of course, being Jack, self destruction doesn't really take. And then it's right back to the shiny avoidance.

He's the indefinitely living proof of the fact that people can grow, but they can't truly change. The song has changed again and again, but the steps remain the same.

When it comes to the rest of humanity, Jack's feelings are mixed. He likes them, needs them in a way, but it doesn't change the fact that it's an often painful reminder of what he no longer has. He views humans sort of like puppies - puppies he is very fond of, wants to take care of, feels responsible for, but still puppies. He loves them while they are with him, mourns their losses, but accepts that their lives are brief and fragile compared to his existence. Jack doesn't see himself as beyond or above the human race, but he also no longer quite sees himself as part of it. He enjoys people while he has them, finds delight and satisfaction in experiencing life vicariously, watching others experience things that are old hat to him.

He's quick to give of himself, but that's easy when the reserve is endless. He has no problem with monogamy, but that's mostly because promising fidelity for someone else's lifetime isn't really such a huge comparative commitment. And he doesn't bring it up first. It's been quite a while since he had a partner and a family, but that doesn't mean he's forgotten how much it hurts to let yourself love something only to lose it, and Jack loses everything.

Specialty Skills: Refer to the Specialty Skills post and list the traits that your character has shown in canon out beside each subheading
Action Skills
Management - Chutzpah, Con Games, Hygiene, Interrogation, Intimidation, Moxie, Oratory
Stealth - Concealment, Disguise, High Alert, Security Systems, Sleight of Hand, Sneaking, Surveillance
Violence - Demolition, Energy Weapons, Field Weapons, Projectile weapons, Thrown Weapons, Unarmed Combat, Vehicular Combat

Knowledge Skills
Hardware - Chemical Engineering, Electronic Engineering, Habitat Engineering, Mechanical Engineering, Nuclear Engineering, Vehicle Ops and Maintenance, Weapon and Armor Maintenance
Software - Bot Programming, Data Analysis, Data Search, Financial Systems, Hacking, Operating Systems, Vehicle Programming
Wetware - Biosciences, Bioweapons, Medical, Outdoor Life, Pharmatherapy, Psychotherapy, Suggestion

Other Skills (not listed) -
I probably have too many of these as it is, but I'm not sure what the best way to narrow them down is. They all apply to Jack, and I've never played the game this is based on. I'd be totally willing to talk through cutting some of these, I'm just not sure from the brief descriptions which ones should go and which should stay.

Mutant Abilities: Jack is a fixed point in space and time. It means he doesn't change. It's not that Jack can't die. Jack dies. Jack has died thousands upon thousands of times. Jack just can't stay dead. Nothing about him can stay different. As a fixed point in time, he remains trapped in that nanosecond and still somehow moving forward.

Jack has the ability to push life into other people under the right circumstances. He can kiss someone and pour life energy from himself into them. He has to have enough life energy to spare. He did it in "Day One" with the alien in Carissa's body, but since Carissa was not actually dying, the alien just fed off of it like she'd been doing with the orgasm energy. It worked on Ianto in Cyberwoman because Jack had just healed himself. It didn't work in Children of Earth because Jack was practically dead when he tried it. It's also the reason he took so long to come back from something that should have been simple. He poured out every last bit of life he had, and it just wasn't enough to save Ianto.

All humans in the Doctor Who / Torchwood universe have latent psychic abilities, and it stands to reason that his training as a Time Agent would have cultivated that ability. It makes him intuitive, and explains the copious amounts of non-verbal communication that seems to take place in the show. Jack is far more skilled at keeping intruders out of his mind than he is at invading the minds of others. His defenses can not even be breached by alien technology specifically designed to give the user the ability to read the thoughts of everyone they come in contact with. Tosh can only hear thoughts when he means to send them to her, and confirms that he could tell she was trying to read him.

Jack also has heightened pheromones. It's not so much a mutation as it is evolution. Thousands of years of natural selection has increased the potency of human pheromones, and I'm pretty sure Jack being what he is now has compounded that somehow. I've never been wild about the implied non-con nature of them, so since it's never been outright stated otherwise, I like to assume that they heighten attraction. They can ramp it way up, take it from mere grudging appreciation to a burning need to jump his bones, but it can't create arousal if there is nothing at all to build on.

Service Firm and Position: Threat Assessor

Samples
Action Spam Samples:
Prose Log Sample: This sample is by far the longest, but it is also kind of old. If that disqualifies it, I am happy to write an in game reaction prose sample.
second thread


Almost Done!
Is fourth walling acceptable for your character? I would like to handle this on a case by case basis.
If yes, are there any restrictions or notes you'd like other players to know? Absolutely not interested in anyone having any information about the events of Miracle Day.
Would you like to volunteer your character to be a selected target of the Anti-Special Society (ASS)? Sure.
Due to past trouble with Specials, some have been given specific trigger phrases to assist in controlling their traitorous tendencies. Does your character have a trigger phrase and if so, what is it?
Do you agree that your character will be held accountable to the terms of Treason and Punishment if they are found to be guilty of treason? Looking forward to it! :D

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